This past weekend I wrote a post on my personal blog about my own thoughts about our experience porting the Unity editor to Linux. Create and deploy scalable, performant apps Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback site: a Linux port of the Unity editor. Download Visual Studio for Mac. Develop apps and games for iOS, Android and using.
Can You Build On Windows Unity Code Through YourAlso, I want to automate the installation by downloading separate components and installing myself. The really nice thing about this option is that the cost is really low and it’s the fastest option to get up and running.Symptoms I need to be able to install Unity to a specific path on MacOSX and Windows. It’ll be like having the Mac desktop in a window on your Windows Desktop. You’ll remotely access the Mac and Xcode through your PC.Our plan is currently to prepare an early experimental build for you from this fork (that is kept more or less in sync with Unity's mainline development branch) that you will be able to try out. But we're getting there!The Linux port of Unity currently lives in an internally 'forked' repo. Like I mentioned in my personal blog post, a lot of focus during this time has been on dealing with case-sensitivity issues (NTFS is case-insensitive, as is HFS+ by default Unity doesn't work on a case-sensitive system - sorry about that!) and native window management / input handling. So porting to a third platform has been a lot of (very fun) work and taken a lot of time.There are some of us who have been working on the Linux port of the editor since the beginning (which started in 2011 at an early 'Ninja Camp', according to our version control history), but several different people at Unity have helped work on one aspect or another along the way (lately it has been Levi spending the most time on the project, with myself and others, helping whenever/however possible, so buy him a beer if you see him). Porting Unity from Mac to Windows was already a lot of work, and as you can imagine, Unity has grown considerably in size and complexity since 2009.Here are some more teaser screenshots:P.P.S - We're really interested in hearing how you will use the Linux Editor - what platforms you will be exporting to, whether you're interested specifically in doing regular development on Linux or mostly interested in automated build pipelines, etc. Levi, myself, and all of the other people who have helped with the Linux port over the years (the list is pretty long!) can't wait to get it into your hands.P.S.
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